The game's background included a limited (but nevertheless devastating) nuclear exchange that left most of the major nations of the world unable to continue hostilities, leaving anarchy in its wake. Consequently, a game like Twilight: 2000, in which players took on the roles of American soldiers trapped in Poland after the functional collapse of both NATO and the Warsaw Pact, resonated powerfully with many gamers, myself included. I can't say I lived in fear of World War III, as some people I've known have said of themselves, but I won't deny that, at the time, I found it implausible that the Warsaw Pact would one day simply cease to be, without a shot being fired in a war with the West. Films like Red Dawn depicted a Soviet invasion of the United States, while miniseries like The Day After showed us the horrors of a nuclear war. Hardliner Konstantin Chernenko led the USSR and Ronald Reagan was in the White House. Its first edition was published in 1984, when the Cold War was still very much a going concern. If you weren't alive and gaming at the time of their release, looking at them now will leave you puzzled and nonplussed. One of the things I've realized as I've looked back on the history of the hobby is that there are many games that are hard to appreciate out of context.
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